Capitol Hill Tool Library

Streamlining Tool Lending For Volunteers

Streamlining Tool Lending For Volunteers

UX Design

Workflow Optimization

Mobile-First Design

Information Architecture

Usability Testing

Role

UX Designer

Tools

Figma, Lovable

Timeline

Jan 2026 – Jun 2026

Team

Luke Jin, Vy Nguyen, Ji Min Sung, Yoobin Lee

Overview

What is CHTL?

The Capitol Hill Tool Library is a nonprofit community tool lending organization in Seattle where volunteers manage inventory, member accounts, and tool transactions during active shifts. The existing system created usability challenges that slowed volunteers down and increased reliance on staff support.

The Problem

During shifts, the existing system slowed volunteers down

Through interviews, contextual inquiry, surveys, and usability testing, we found high cognitive load, inefficient workflows, poor findability, weak onboarding, and a system that wasn’t built mobile-first.

During shifts, volunteers move fast

Framing the Challenge

How might we help volunteers move faster?

Therefore we asked: how might we enable volunteers, new and experienced, to complete check-in, check-out, and inventory tasks quickly and accurately with minimal staff support?

Framing the challenge

Ideation

We focused on the workflows volunteers used most often

Check-In, Check-Out, Renewals, Inventory Search, and Member Management, the five workflows volunteers relied on most during every shift.

Simplifying core workflows

Prioritization & Prototyping

Redesigning check-in and check-out

We redesigned transactions into one connected workflow where volunteers could select a member, review active loans, check items in, renew tools, and add new check-outs without jumping between pages.

Redesigned check-in and check-out

Workflows

Mobile-first, with clearer feedback

Volunteers often waited for the single check-in computer during busy shifts, so we redesigned the platform mobile-first so multiple people could work at once. We also added clearer confirmation states and persistent transaction visibility, so nobody was left guessing whether something actually went through.

Mobile-first with clearer feedback

Impact & Outcomes

What I took away

Designing for infrequent users takes extreme clarity, since they can’t rely on familiarity. Systems should guide people rather than rely on memory. And prioritizing simplicity, even over more powerful features, is usually what actually improves usability.

Reflection

What’s next

Next is expanded usability testing with both new and experienced volunteers, incorporating that feedback, then developer handoff with annotated designs and component documentation.

Next Project

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